
[up_sect_firsta_seva_2]:up_sect_prop_wound_5

[up_sect_firstc_seva_2]:up_sect_prop_armor_5

[up_sect_firstd_seva_2]:up_sect_prop_wound_5

[up_sect_firste_seva_2]:up_sect_prop_armor_10

[up_sect_firstf_seva_2]:up_sect_prop_durability_1


[up_sect_secona_seva_2]:up_sect_prop_chem_5

[up_sect_seconc_seva_2]:up_sect_prop_radiation_5

[up_sect_second_seva_2]:up_sect_prop_telepatic_10

[up_sect_secone_seva_2]:up_sect_prop_burn_10

[up_sect_seconf_seva_2]:up_sect_prop_shock_10


[up_sect_thirda_seva_2]:up_sect_prop_arty_1

[up_sect_thirdc_seva_2]:up_sect_prop_chem_5

[up_sect_thirdd_seva_2]:up_sect_prop_arty_1

[up_sect_thirde_seva_2]:up_sect_prop_health_1


[up_sect_fourta_seva_2]:up_sect_prop_radiation_5

[up_sect_fourtc_seva_2]:up_sect_prop_telepatic_10

[up_sect_fourte_seva_2]:up_sect_prop_carryweight_10




[up_firsta_seva_2]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_seva_2
section                 = up_sect_firsta_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_firstc_seva_2]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_seva_2
section                 = up_sect_firstc_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2


[up_firstd_seva_2]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_seva_2
section                 = up_sect_firstd_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_firste_seva_2]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_3


[up_firstf_seva_2]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_3_name
description             = st_up_durability_3_descr
icon                    = ui_inGame2_upgrade_outfit_durability_1


[up_secona_seva_2]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_seva_2
section                 = up_sect_secona_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_2_name
description             = st_up_chem_2_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1


[up_seconc_seva_2]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_seva_2
section                 = up_sect_seconc_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_2_name
description             = st_up_rad_2_descr
icon                    = ui_inGame2_upgrade_outfit_rad_2


[up_second_seva_2]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_seva_2
section                 = up_sect_second_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_psy

name                    = st_up_tele_1_name
description             = st_up_tele_1_descr
icon                    = ui_inGame2_upgrade_outfit_psi_1


[up_secone_seva_2]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_4_name
description             = st_up_burn_4_descr
icon 					= ui_inGame2_upgrade_outfit_burn_2


[up_seconf_seva_2]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_3_name
description             = st_up_shock_3_descr
icon                    = ui_inGame2_upgrade_outfit_shock_1


[up_thirda_seva_2]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_seva_2
section                 = up_sect_thirda_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_2


[up_thirdc_seva_2]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_seva_2
section                 = up_sect_thirdc_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_3_name
description             = st_up_chem_3_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1


[up_thirdd_seva_2]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_seva_2
section                 = up_sect_thirdd_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_2_name
description             = st_up_arty_2_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1


[up_thirde_seva_2]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_health
 
name                    = st_up_health_2_name
description             = st_up_health_2_descr
icon                    = ui_inGame2_upgrade_outfit_health_1


[up_fourta_seva_2]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_seva_2
section                 = up_sect_fourta_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_helm_rad_1_name
description             = st_up_helm_rad_1_descr
icon                    = ui_inGame2_upgrade_helm_rad_1


[up_fourtc_seva_2]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_seva_2
section                 = up_sect_fourtc_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_psy

name                    = st_up_helm_tele_1_name
description             = st_up_helm_tele_1_descr
icon                    = ui_inGame2_upgrade_helm_psi_1


[up_fourte_seva_2]
scheme_index            = 2, 5
known                   = 1
effects                 = 
section                 = up_sect_fourte_seva_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_2_name
description             = st_up_carry_2_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_gr_firstab_seva_2]
elements                = up_firsta_seva_2

[up_gr_firstcd_seva_2]
elements                = up_firstc_seva_2, up_firstd_seva_2

[up_gr_firstef_seva_2]
elements                = up_firste_seva_2, up_firstf_seva_2

[up_gr_seconab_seva_2]
elements                = up_secona_seva_2

[up_gr_seconcd_seva_2]
elements                = up_seconc_seva_2, up_second_seva_2

[up_gr_seconef_seva_2]
elements                = up_secone_seva_2, up_seconf_seva_2

[up_gr_thirdab_seva_2]
elements                = up_thirda_seva_2

[up_gr_thirdcd_seva_2]
elements                = up_thirdc_seva_2, up_thirdd_seva_2

[up_gr_thirdef_seva_2]
elements                = up_thirde_seva_2

[up_gr_fourtab_seva_2]
elements                = up_fourta_seva_2

[up_gr_fourtcd_seva_2]
elements                = up_fourtc_seva_2

[up_gr_fourtef_seva_2]
elements                = up_fourte_seva_2


